Art Director & Production Designer specializing in IP development, worldbuilding, and narrative-driven visual systems across animation, film, and immersive media.
My work focuses on defining visual languages and world logic that support long-form storytelling, emotional coherence, and scalable production. I approach projects at the world and framework level, shaping the decisions that guide tone, environment, and visual continuity rather than isolated images.
I’ve collaborated with studios such as Weta Workshop, Weta Digital, Blur Studio, Lucasfilm, ILM-XLab, Polygon Pictures, and Triggerfish Animation, contributing to productions including The Hobbit Trilogy, Ready Player One, Lucy, Star Wars: Galaxy’s Edge, and KIZAZI MOTO.
Alongside studio work, I actively develop original IPs, using worldbuilding as a foundation to explore myth, culture, and narrative systems.